Sega Saturn Tech Specs

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CPU: Main SH2 (28.6 MHz, 25 MIPS) X 2 Sound 68EC000 (11.3MHz) VDP1: Geometry Engine: Texture Mapping Gouraud Shading 200,000 Texture Mapped Polygons/Second 500,000 Flat Shaded Polygons/Second 512K Cache for Textures Sprite Graphics: Virtually Unlimited Sprites on a Line Virtually Unlimited Sprite Images Virtually Unlimited CLUTs Dual 256K Frame Buffers […]

Saturn Conversion

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Sega Saturn system conversion guide v1.2 by EastmanQuickly let me explain why you should internally convert your Saturn to play import games instead of buying a convertor. The convertor would occupy your cartridge slot, which should be empty so you can use a RAM or back-up RAM cart. Also, I […]

Net Link

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Net Link lets you explore the Internet, browse the World Wide Web, even send E-Mail using Sega Saturn. Net Link is a 28.8 kbps modem that fits into the Sega Saturn cartridge port, allowing you to explore the Internet, browse the World Wide Web, even send and receive E-Mail, all […]

Sega Saturn Mod Board

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Game World USA sells a MOD BOARD for the Sega Saturn. The Sega Saturn Mod Board allows gamers to play USA/Import/ and CDR back up games which no other mod has been able to do. You can visit the Game World USA site at http://www.netgsi.com/~gwusa Game World USA has been in […]

Technology That Defines the Next Generation The Sega Saturn White Paper

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There’s been no shortage of hype about the “next generation” in video game systems. Almost a dozen manufacturers have hopped on the next-generation bandwagon and hope to capture the consumer’s attention and a slice of his or her home-entertainment budget. Each vendor promises game systems that are faster and more […]

Peripheral

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XRGB-1  XRGB-1 Review By RKeefe  Strike Pad The Strike Pad from nYko Technologies is a replacement controller for your Sega Saturn. It features the original factory design layout, six front fire buttons, tip mounted L & R buttons, an eight way directional pad and a 6 foot cord. It carries a […]

Model 3 Specs

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Main CPU: Power PC 603e Resolution: 496X384; 640X480 (with Z-buffer and noninterlace) Geometry Engine: Texture Mapping 1,000,000 Texture-Mapped, Light Sourced, Anti-Aliased Polygons/Second 60,000,000 Flat Shaded Polygons/Second 24-bit Textures Micro-Textures Trilinear Interperolation Z-buffering Shading: Gouraud, fix, flat shading Texture/edge anti-aliasing Parallel lights Four spotlights Pinpoint spotlights Zoning fog 32 levels of […]