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Albert Odyssey: Legend of Eldean
Review by: Erkut Borazanci
Albert Odyssey is a traditional rpg (a la Final Fantasy) that's takes place in
the usual medieval-type of world.
Graphics-
Nice, but not incredible. In fact, they don't stand up to Chrono Trigger or
Final Fantasy 3, which is a disappointment because this game was meant to be
retooled for the Saturn. The towns are the one bright spot, though. They all
have their own unique feel to them unlike most other rpg's. The enemies don't
look great and are in fact dull. The programmers evidently got bored with
making enemies because the recycle the same types of baddies (just with a
different color). The airship is neat. I also liked the flickering light in
the caves and final four castles. A nice touch. Overall, I'd give the graphics
a 7.
Sound-
This is the saving grace of this game. Beautiful sound in the towns and in the
cut scenes (which there are many of). The caves and dungeons have nice music
which compliments the feel for where you are. The music when your out of town
and walking is okay, not annoying so I could stand it. What is annoying is the
battle music. It's nice that in battle you hear your guy attack and say
something, and same thing for the enemies. But the background music is bad.
The airship music is nice. But don't expect any kind of thunderous, in your
face kind of thing. Music gets an 8.
Control/Gameplay-
Control is hard to evaluate because this is an rpg, so control isn't the
biggest thing. Its nice when you heal that the cursor stays there so you can
keep on healing. But control doesn't need to be rated because it spills over
into gameplay. See, the biggest problem with control is when you pause it
during the map, there is a five second load time! Yeah! This leads to
gameplay. I don't know how it is with other traditional rpgs in Japan, but
load time is a bitch. And this is for only at most a minute battle. Why not
utilize the ram cart or something? I got used to the load time but it is still
annoying when I look back on it. I think the programmers should have done some
trick like they did in Wild Arms or Finally Fantasy 7. Mask the loading.
Enough of that. The game also is extremely easy. The only place that's hard is
the final dungeon. There are so many cut scenes, you feel like you aren't
playing the game. The game isn't that big and it was only because of work that
it took me a week or so to complete. Maybe because I never really got "into
it" too. The game has personality, though. The humor, most of which is sexual
innuendos, is hilarious. Ill give credit to Working Designs for that. The
game gets an overall score of 6.5.
Don't get me wrong, I love rpgs. But this wasn't enough folks, especially for
that long of a wait. I loved Shining the Holy Ark and all those other good
rpgs on the he SNES. But I hope Magic Knight and Lunar aren't this
disappointing. If they are, who cares about Working Designs.

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