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Albert Odyssey: Legend of Eldean
Review by: Kaiser Farooque
I've been waiting for this game for three months, constantly
checking the stores to see if they had it yet. I finally got
it after what seems like forever, but it was worth the wait.
Anyway, to the point, the best thing about this game is
probably the music, with graphics close behind. The story
was short once you realized how far through the game you are.
I liked the humor especially, I've always been into WD's
jokes. I'll explain more about this in the ratings.
Graphics: 85%
I loved the character animations, when I first played the
game the night that I bought it, I was surprised to see that
it seemed like they had sprite movements for everything. I
was disappointed to see that there weren't any anime sequences
though, except the one in the beginning, which was mainly
voice, & I'll get into that later.
Music: 95%
Before I played the game, I listened to the music off the CD
tracks. It got me even more interested in it. When I was in
the Harpy Village in the beginning, I was just walking around,
listening to the music play until it was stuck in my head The
music is also played by REAL instruments (check the credits).
But it wasn't as addictive as the music in games such as
Lunar2, then again, what is? It also didn't help me FEEL the
emotion portrayed (like in some Animes at certain moments,
some people react just to the music).
Sound FX: 90%
Well, I have to say that I would like to hear more voice in
the game, other than the intros or Chapter 2's beginning.
The other voice & SFX were good though. I like the little
screams as the enemies died & as the party cast spells. also
I liked some of the other small bits they put in, like Lulu's
"Take care swordsmaster!" The end didn't even have any outtakes
like in WD's other games, but the FX were good overall.
Interaction: 85%
The combat system was easy to understand, but sometimes got you
confused on who was casting what on whom, but that happened
rareky to me. The best part was the when you made a choice
between two options, it didn't do anything to the plot, it just
made the game more funny (like when you first meet Krishna, you
can say either "Your the one we saw in the cave!" or "Welcome
Indiana Jane!").
Replay value: 87% (until Lunar: DC or Rayearth is out, then 70%)
I've heard about 3 sub-quests, E-mail me if you know what this
is talking about, I've played the game twice through & haven't
found anything (I play at night & got a couple of new Animes
which I watched instead of playing it). It's fairly easy to get
through again, but the last maze can give you a headache. If
you're in Fargasta, don't get any help from the WD website, it's
much more satisfying if you play it through yourself, although
it gave me a headache.
Difficulty: 84% (certain parts brought it down)
It's a fairly straightforward game, except that one time you
have to go to the carnival in Chestoria. It's still easy through
the entire game, except for Fargasta, the Sea Creature, and the
Palm O' Doom.
Overall: 89%
This game is great for any RPG or WD fan (main reason I bought it)
or anyone who just likes RPGs. The ending was disappointing
though, but the game was fairly well done. The best thing that WD
could've done would be to add more talking, but I know they were
busy with MKRE & Lunar DC, which I don't blame them for. Just play
the game & you'll know what I'm talking about, and E-mail me at
sirkizyr@aol.com if you know what the sub-quests are.

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