Gun Griffon


Review by Doug Barkes

The story takes place in the future, where the world is divided into 4 major political groups who fight against each other, you being one of them. You go from mission to mission, using your mech to battle other mechs, helicopters, tanks, etc.

Graphics: Very smooth, I was kind of suprised. The polygon detail and textrure maps of the enemy units and your mechs is pretty cool. I didn't encounter any noticeable slowdown, even with 2 or 3 enemy mechs on the screen. There are also trees, buildings, bunkers, fences, and even a few hills here and there, but for the most part the terrain is flat. The one mission I played was in a city, you can even jump up on the rooftops for some sniping :)

My one minor nitpick is that some of the weapon explosions are really pixelly when seen close up. Unfortunately, one of your main weapons, the gun, always fires with some barrel flash and explosion right in front of your face, and it's kind of pixelly. This, as I said, is a nitpick, and I forgot about it after a while. Also, some of the weapon graphics are just so so. The explosions of enemy units are cool though--when you blow up an enemy mech, his torso and arms explode into the air :)

Sound: The soundtrack is pretty good (you can turn it off from the options screen if you like), and the sounds are loud--what else do you expect from a mech game? Large explosions, artillery, machine guns, missles...the sound effects are done well, plus it's in stereo, so if you keep an ear out you can hear where things are coming from.

Gameplay: Ok, those of you expecting Mechwarrior 2 strategy can leave the room now. Gungriffon is very arcadish. The ultimate objective of every mission is just blow everything up ;) You have to be fast, though...there is a time limit imposed on each mission, so you can't dawdle.

The fighting occurs in a "war zone", a rectangular area. You can't pass outside the boundaries of the zone, so basically, you can forget exploration. You have to fight in the rectangular area and can't leave, but this is good, because it keeps you concentrated on the enemies at hand.

Before each mission, there is a briefing. At any time during the game, you can access the briefing and look at the map to see where your targets are.

At the end of each mission, you get an assessment based on enemies killed, time remaining, and get points taken away for letting friendly units get killed (at least, I got some support helicopters blown up :)

When you start the mission, you are in the cockpit of your mech. The instrument screen is very busy. You have a compass, tilt meter (torso tilting), jump jets left, radar, sights, weapon readouts, and damage indicators. Some readouts are more useful than others.

When you fight, different colored boxes appear over the units on the screen so you can tell who's who. Both on you HUD and in the radar, idle enemy targets are yellow, but ones that are attacking you are in red. I thought this was a cool idea, so when you're getting hammered, you know where to look :)

Damage is simplistic. Everything in your mech works until you die. The damage indicator starts at green, turns yellow, then red, then you die. Like I said, this is arcade simplicity here.

Weapons are simple too. You have four: your main cannon, machine guns, rocket pods, and anti-tank missles. All except for the machine gun require ammo; the machine gun has indefinite ammo, but overheats after a while and you must wait for it to cool.

To rearm and repair yourself, there are several landing pads in each war zone where supply helicopters land. Waiting by them replenishes your mech, but protect the copters!

Control: Bad news--at first the controls are complex. EVERY button on the Saturn pad is used. The good news--you can CUSTOMIZE them! You can also go through several pre-set configurations. The controls include things such as dashing forward and back (another nitpick, your throttle is fixed--either you're walking forward or gliding. 2 speeds, that's it), jump jetting, night vision, moving the turret independantly of the body, selecting and firing weapons, strafing. Another nitpick, while I'm at it: you can't select the targets in your HUD. None of your weapons home.

The bottom line: If you like fast-paced, arcadish mech games, but still like the complexity of the controls, you might like Gungriffon. This game is definitly worth a rental, if not a purchase, in my book.


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