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Fighters MEGAMiX Review by: Shin Hong
GRAPHICS: 8 (out of 10) Some backgrounds have bad pop-up, such as the glass elevator. You can literally see the large blocks of mirrors appear or disappear as the camera angle switches. But despite all my criticism of the graphics, I am still amazed at the amount of characters and backgrounds you're allowed to play. Also, there is a FMV intro if you wait a few seconds during the main screen (at least in the Japanese version). It is pretty cool, showing almost every character in the game.
SOUND/MUSIC: 9 The BGMs are good in their variety. There are some VF1 tracks (Kage's being one of my favorites), VF2 tracks, Fighting Vipers tracks, some Sonic Fighters tracks, a Daytona track (Rolling Start!), and also some VF3 tracks! Basically the music is always fresh since the stage selection is so wide. The only problem is the BGM restarts for every match, except Rentahero's song (the only track with singing actually).
GAMEPLAY: 7.5 To confuse things even more, the VF characters get some VF3 moves. The floating allows some nasty-sounding combos such as Pai's simple Kick,Kick,Kick,PPP+Sweep combo. However this combo only does about 12% damage or so (don't hold me to this guess). I don't like how the characters float so high and frequently. The FV characters have moves made to use floats (since in FV floating was a key factor in gameplay), however I feel the VF characters lose their edge in FMM because of this floating/reduced damage system. In fact, I found that FV characters have an advantage generally over the VF2 characters. All of the Fighting Vipers characters moves do substantially more damage and their moves usually have priority as well! It's a tough battle to play against a button mashing FV character, even if you are pretty good at a VF2 character. Otherwise I feel that Sega has done an okay job at mixing all the different fighting characters. With secret characters like Janet and Kumachan, the fights get more interesting.
OVERALL: 8
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