June 29, 1996
Saturn Virtua Stick
June 27, 1996
Saturn Releases
June 26, 1996
Japan Release Schedule and News
Released date of part of the Japanese games:
Name Type Date Price *Complete Note
Torico AVG Now 6800 100 2CDs
Fatal Fury 3 2D-fighting 28 Jun 6800 85 (6-19) Still incomplete
Nights Action 5 Jul 5800 100 Use analog pad
Dec Athelete SPG 12 Jul 5800 ??
SS Bomber Man Action 19 Jul 6800 100 10 players
Greatest Nine'96 SPG 19 Jul 5800 85 (5-31)
VF Kids 3D fighting 26 Jul 5800 80 (6-11)
WorldHero Perf. 2D-fighting 9 Aug 5800 80 (6-21) 19 characters
Langrisser III S.RPG ?? Aug 6200 80 (6-12) Delay to Aug
Lunar I RPG ?? Aug 6800 68 (6-12) Delay to Sep
Sakura War AVG ?? Sep ???? 60 (5-17) 2 CDs
3 Kindoms V SLG ?? Sep 9800 45 (6-14)
Toshiden URA 3D-fighting ?? Sep 5800 60 (6-14) 11 characters
SF Zero II 2D-fighting Summer 5800 65 (6-13)
Dark Savior A.RPG Summer 5800 70 (5-17)
Albert Odyssey RPG Summer 6500 85 (6-14)
ThunderForceGP 1 2D-shooting Summer 5800 30 (6-12) MD-ver 2 and 3
ThunderForceGP 2 2D-shooting Summer 5800 30 (6-12) MD-ver 4 and AC
SamuraiShadown3 2D-fighting Summer ???? ??
Enemy Zero AVG Autumn 6800 35 (6-15) 4CDs
Ogre Battle S.RPG Autumn ???? 50 (6-14)
FarEast of Eden RPG In 96 ???? 40 (6-14)
Terracresta 3D 3D-shooting ?? ??? ???? 40 (5-9)
Fighting Viper 3D-fighting ?? ??? ???? 50 (6-10) Demo in ToyShow
Tactics Ogre S.RPG ?? ??? ???? 30 (6-14)
Virtua On 3D-fighting ?? ??? ???? ?? Cable link-up(?)
Virtua Cop 2 3D-shooting ?? ??? ???? 15 (6-12)
Rockman 8 Action ?? ??? ???? ??
Marvel Heros 2D-fighting ?? ??? ???? ??
Fatal Fury RB 2D-fighting ?? ??? ???? ??
Rockman X4 Action ?? ??? ???? ??
Sonic Fighting 3D-fighting ?? ??? ???? ??
RiglordSaga 2 RPG ?? ??? ???? ??
Daytona Champion Circuit Edition
RAC ?? ??? ???? ??
News:
i) 8 characters of SF zero 2 have been shown. From Tokyo Toy Show, the loading
takes about 9 seconds.
ii) For FV, pictures of Honey, Baxel, Picky, Jane and Sanman are shown this
time.
iii) RiglordSaga 2 was in ToykoToy Show, the graphics are improved a lot.
iv) SamuraiShadown RPG part a) and c) are coming to Saturn.
v) A new shooting game using stunner will be from SOJ.
Note: The number in the blanket is the date at which the completeness
referring to.
from Saturn Fan #14
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Fighting Viper Details
June 25, 1996
Shining Wisdom is SHIPPING
Need for Speed, Road Rash, Shockwave Assault Released
Williams announces Area 51 for Saturn
June 22, 1996
Sonic X-Treme Team Increased
from GF Online
Toshinden URA officially Announced
from GF Online
Virtua Stick Pro
from IG Online
June 21, 1996
Thunderforce Series for Saturn
from GFO
Riglord Saga 2 officially announced in Japan
from GFO
June 20, 1996
Daytona Remix Officially Announced
from GFO
Sega of Japan Modem Details
from GFO
June 19, 1996
Resident Evil for Saturn???
from GF Online
June 18, 1996
Saturn Scandal?
Next Generation Online has just learned that the “white” Saturn hardware (which is considerably less expensive), has been in Black US Saturns since as early as last August. What does Sega have to say about that? Next Generation Online explores…
In opening an off the shelf Saturn which had been marked manufactured in August of 1995, Next Generation Online found an astounding fact. The hardware inside the black case, was identical to the hardware inside the new white Saturns.
Sega however has a different explanation. Sega openly admits that the units shipped in that early period of US release were the same as the initial “white” Saturns that have hit Japan. The change in the internals of the system was made on October 2, 1995 when the $299 Saturn core package was introduced. Units manufactured as early as August, didn’t actually hit shelves until that October 2nd date. In this way, some of the cost savings were passed on to the consumer. Sega sighted decreases in price in all of the Saturn components (especially RAM) shortly after Christmas as well as the change in the Yen to Dollar exchange rates as the reasons that the Saturn was able to drop from $300 to $250 earlier this spring. Lee Macinerny of Sega tells us “We have never made money on the hardware itself. We make our money selling software, and by changing to the cheaper version, we still weren’t making a profit. Sega understands the need of a price point advantage… and we dropped price as soon as was possible.” Said Macinerny, “The fact that we can take advantage of what is going on in the market is a great thing. The fact that we can take advantage of what is going on in the Japanese market [specifically Saturn’s hardware and software sales success] is a great thing”. Macinerny also told Next Generation Online that since the initial white Saturns that shipped in Japan, there has been another change in the internal components. In general the chips are the same, however it has been made even more compact. More detail of the changes will be disclosed in tomorrow’s update. The changes shaved a few more pennies off the cost of production for Sega. Despite all of the explanations from Sega, the fact that the guts were streamlined months before the white Saturn price drop was announced, clearly displays the “white” Saturn unveiling was just a marketing gimmick. Thanks to Jason Lizarraga for alerting starting our investigation. June 17, 1996Shining Wisdom DelayJune 15, 1996Samurai RPG announced for Saturnfrom NG Online June 14, 1996Primal Rage and Shellshock to arrive todaySega VRA video source, such as a computer or a video game console, receives the left-right signal and provides a standard video signal. The stereoscopic display is operable in both a stereo and a mono mode so that a user can select either monoscopic or stereoscopic video when the source is capable of providing stereoscopic views. Dark Savior to make use of Analog Padfrom IG online June 12, 1996Devil Summoner DelayMore News on Sega’s Dual StickThe Mission Stick itself provides for left or right handed players by flipping the stick to either side of the button array. What it also has is an expansion port for additional accessories such as throttle controls or in this case, a second stick. Theresulting dual analog sticks in addition to the polygon perfect game are reputed to provide an exact home version of the arcade standup. June 11, 1996Sega of Japan Ready “On-Line” Device for KidsThe TV-Mail system, which will ship in Asia this October for approximately 16,800 yen ($168 US) can be linked to a television or a phone line. The company expects to ship approximately 100-thousand of these machines before Christmas. According to SOJ, the company may also be setting up the “TV-MAIL Information Bureau” which tied with various media outlets, will develop specialized services for sending color transmissions of various popular cartoon characters and movie/music stars. It appears, however that the TV-MAIL system will not be used for online games, something which the company will be reserving for the Saturn’s NetLink device. Just in case you’re wondering, the ’96 Tokyo Toy Show, the largest of it’s kind in Asia, wrapped up yesterday. It was held at the same location as last November’s Shoshinkai trade show. from Intelligent Gamer Online June 8, 1996Virtual On planned with Link Cablefrom Next Generation Online June 7, 1996Big Hurt for Saturn to arrive TodayX-Band for Saturnfrom NG Online June 6, 1996VF Kids NewsWell, I played a 60% completed version of VF Kids today for Saturn and it was a blast. You can choose from your Kid type. In “Normal” mode the Kids are a little taller and skinnier looking and in “Kid” mode they’re chubbier and more Superdeformed. Also, when a new challenger comes in the Kids will stop fighting and look directly at you with a look that says “What did you do that for?” Finally, the other new feature is when your Kid does a spectacular hit the hit will be instant replayed in the middle of the fight and showed from three different camera angles. On the menu screen there were six squares not accessible marked with the word “secret.” Eternal Champions NewsAccording to a source at Sega, Eternal Champions for Saturn has been canceled. The reasons that Sega had for us: Resources: We only have limited dollars and resources for development. In the fighting game arena, those resources are being dedicated to the arcade titles you are very familiar with, Virtua Fighter, Fighting Vipers, etc. To make sure these games are the best in Polygon 3D fighting, the teams have to focus. Title Success: Based on how the franchise for Eternal Champions has progressed, there is a loyal, but limited fan base. I know you might argue this, but sales of previous EC titles don’t justify the development time and cost. It is a simple equation. We have to focus on the games thatwe think will have the widest appeal and sell. That’s how we direct our resources for development. I hope you can communicate to your friends. While I know they will be disappointed that EC won’t be on Saturn soon, I know they will be pleased with the quality of the games that will be coming out because of the focus from our developers. NBA Action ReleasedJune 5, 1996Net Link Browserfrom Next Generation Online June 4, 1996Sega of Japan Internet Plansfrom Intelligent Gamer Online In the Hunt ReleasedJune 1, 1996Sega Dual Analog Joystick (Japan)Striker ’96 and Virtua Open Tennis are Out |