| CPU: | Main SH2 (28.6 MHz, 25 MIPS) X 2 Sound 68EC000 (11.3MHz) |
| VDP1: | Geometry Engine:
- Texture Mapping
- Gouraud Shading
- 200,000 Texture Mapped Polygons/Second
- 500,000 Flat Shaded Polygons/Second
- 512K Cache for Textures
Sprite Graphics:
- Virtually Unlimited Sprites on a Line
- Virtually Unlimited Sprite Images
- Virtually Unlimited CLUTs
- Dual 256K Frame Buffers for Rotation, Scaling Effects
|
| VDP2: | Background and Scroll Plane Capabilities:- Five Simultaneous Scrolling Backgrounds
- Two Simultaneous Rotating Playfields
- 24-bit Backgrounds
- 704x480 maximum resolution Backgrounds
|
| Memory: | Work RAM 16 Mbit Video RAM 12 Mbit Sound RAM 4 Mbit CD Buffer RAM 4 Mbit IPL ROM 4 Mbit Backup RAM 256 Kbit |
| Graphics: | Resolution 320 X 224, 640 X 224, 704 X 480. Colors 32,000 displayed in foreground 24-bit color palette | |
| 2D Capabilities: | - Virtually Unlimited Sprites on a Line
- Virtually Unlimited Sprite Images
- Virtually Unlimited CLUTs
- Dual 256K Frame Buffers for Rotation, Scaling Effects
- Five Simultaneous Scrolling Backgrounds
- Two Simultaneous Rotating Playfields
- 24-bit Backgrounds
- 704x480 maximum resolution Backgrounds
|
| 3D Capabilities: | - Texture Mapping
- Gouraud Shading
- 512K Texture Cache
- 200,000 texture-mapped polygons/second
- 500,000 flat shaded polgons/second
|
| Sound: | PCM & FM Sound Sources 32 Channels 16 bit sampling Sampling Rate 44.1 KHz max. 32 Voices FM Synthesis Two CPU Interfaces 16 Channel Digital Mixer SCSP contains Yamah FH-1 11.3 MHz, 128 Step DSP DRAM Controller for SCSP memory |
| CD-ROM: | Direct Memory Access to RAM 150 KB/sec audio tansfer 330 KB/sec data transfer 660 MB Max Capacity |