CPU: |
Main SH2 (28.6 MHz, 25 MIPS) X 2
Sound 68EC000 (11.3MHz) |
VDP1: |
Geometry Engine:
- Texture Mapping
- Gouraud Shading
- 200,000 Texture Mapped Polygons/Second
- 500,000 Flat Shaded Polygons/Second
- 512K Cache for Textures
Sprite Graphics:
- Virtually Unlimited Sprites on a Line
- Virtually Unlimited Sprite Images
- Virtually Unlimited CLUTs
- Dual 256K Frame Buffers for Rotation, Scaling Effects
|
VDP2: |
Background and Scroll Plane Capabilities:
- Five Simultaneous Scrolling Backgrounds
- Two Simultaneous Rotating Playfields
- 24-bit Backgrounds
- 704×480 maximum resolution Backgrounds
|
Memory: |
Work RAM 16 Mbit
Video RAM 12 Mbit
Sound RAM 4 Mbit
CD Buffer RAM 4 Mbit
IPL ROM 4 Mbit
Backup RAM 256 Kbit |
Graphics: |
Resolution 320 X 224, 640 X 224, 704 X 480.
Colors 32,000 displayed in foreground
24-bit color palette |
|
2D Capabilities: |
- Virtually Unlimited Sprites on a Line
- Virtually Unlimited Sprite Images
- Virtually Unlimited CLUTs
- Dual 256K Frame Buffers for Rotation, Scaling Effects
- Five Simultaneous Scrolling Backgrounds
- Two Simultaneous Rotating Playfields
- 24-bit Backgrounds
- 704×480 maximum resolution Backgrounds
|
3D Capabilities: |
- Texture Mapping
- Gouraud Shading
- 512K Texture Cache
- 200,000 texture-mapped polygons/second
- 500,000 flat shaded polgons/second
|
Sound: |
PCM & FM Sound Sources
32 Channels
16 bit sampling
Sampling Rate 44.1 KHz max.
32 Voices
FM Synthesis
Two CPU Interfaces
16 Channel Digital Mixer
SCSP contains Yamah FH-1 11.3 MHz, 128 Step DSP
DRAM Controller for SCSP memory |
CD-ROM: |
Direct Memory Access to RAM
150 KB/sec audio tansfer
330 KB/sec data transfer
660 MB Max Capacity |
Tue Apr 13 , 2021
Compatibility with the 4 MB RAM Cart from Arnaud Yes : Cyberbots, Fighters History Dynamite, Groove on Fight, Marvel Super Heroes, Metal Slug, Samurai Shodown 3, Waku Waku 7, Fatal Fury Real Bout Spécial. No : Fatal Fury Real Bout, KOF 96, Samourai Shodown 4