Sega Saturn Tech Specs

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CPU: Main SH2 (28.6 MHz, 25 MIPS) X 2
Sound 68EC000 (11.3MHz)
VDP1: Geometry Engine:

  • Texture Mapping
  • Gouraud Shading
  • 200,000 Texture Mapped Polygons/Second
  • 500,000 Flat Shaded Polygons/Second
  • 512K Cache for Textures

Sprite Graphics:

  • Virtually Unlimited Sprites on a Line
  • Virtually Unlimited Sprite Images
  • Virtually Unlimited CLUTs
  • Dual 256K Frame Buffers for Rotation, Scaling Effects
VDP2: Background and Scroll Plane Capabilities:

  • Five Simultaneous Scrolling Backgrounds
  • Two Simultaneous Rotating Playfields
  • 24-bit Backgrounds
  • 704×480 maximum resolution Backgrounds
Memory: Work RAM 16 Mbit
Video RAM 12 Mbit
Sound RAM 4 Mbit
CD Buffer RAM 4 Mbit
IPL ROM 4 Mbit
Backup RAM 256 Kbit
Graphics: Resolution 320 X 224, 640 X 224, 704 X 480.
Colors 32,000 displayed in foreground
24-bit color palette
2D Capabilities:
  • Virtually Unlimited Sprites on a Line
  • Virtually Unlimited Sprite Images
  • Virtually Unlimited CLUTs
  • Dual 256K Frame Buffers for Rotation, Scaling Effects
  • Five Simultaneous Scrolling Backgrounds
  • Two Simultaneous Rotating Playfields
  • 24-bit Backgrounds
  • 704×480 maximum resolution Backgrounds
3D Capabilities:
  • Texture Mapping
  • Gouraud Shading
  • 512K Texture Cache
  • 200,000 texture-mapped polygons/second
  • 500,000 flat shaded polgons/second
Sound: PCM & FM Sound Sources
32 Channels
16 bit sampling
Sampling Rate 44.1 KHz max.
32 Voices
FM Synthesis
Two CPU Interfaces
16 Channel Digital Mixer
SCSP contains Yamah FH-1 11.3 MHz, 128 Step DSP
DRAM Controller for SCSP memory
CD-ROM: Direct Memory Access to RAM
150 KB/sec audio tansfer
330 KB/sec data transfer
660 MB Max Capacity
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4 MB RAM Cart

Compatibility with the 4 MB RAM Cart from Arnaud Yes : Cyberbots, Fighters History Dynamite, Groove on Fight, Marvel Super Heroes, Metal Slug, Samurai Shodown 3, Waku Waku 7, Fatal Fury Real Bout Spécial. No : Fatal Fury Real Bout, KOF 96, Samourai Shodown 4